Capcom: Did they win back fans?

They might have.

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Unless you are living under a rock, over the weekend, Capcom had some huge announcements at 2017 Capcom Cup. What we received from Capcom was not only a great event with the Top-8 players in the world but Capcom revealed a ton of big news. There were three announcements that can possibly win back the fanbase who may have not been on board before and maybe Capcom has learned from past mistakes.

For starters, I will get this one out of the way; Sakura, a character that was highly anticipated to get a reveal and a trailer at Capcom Cup, was revealed this past weekend. It was a huge announcement for people who have been waiting for her to be a welcome addition into Street Fighter V. As a big fan of the character, I was kinda confused that she wasn’t launched with the base game. Karin, her arch rival, was one of the big surprises when the game launched a few years ago and I thought Sakura would make the cut for sure. It obviously didn’t happen. I have to say, this trailer alone won me over; the character looks great, she looks like a lot of fun to play, and I love a couple things about this trailer. For starters, I love the way they’re showing off the new Arcade Mode. Lots of people were upset that this was not implemented into the base game but that looks very well done and polished. I also liked the new VTriggers that were showed off; obviously, we only got to see Sakura’s VTriggers but they looked really cool and I’m anxious to see how these work when every character gets one. Overall, they hit it out of the park with this reveal.

There has been a lot of hype surrounding Street Fighter’s 30th Anniversary and Capcom dropped another big announcement with this collection. In the collection, fans can play up to 12 titles from previous generations, such as fan favorite, Third Strike. A handful of the games will support online play and this collection will be available on: PS4, Xbox One, and the Nintendo Switch.

Last but not least, Street Fighter V announced a ton of new characters in anticipation of Season 3 and Arcade Edition. Unlike the previous two seasons, where fans had to speculate who was coming next, Capcom announced all of the characters which was a very bold move on their part. The thumbnail kind of gives away the surprise but the new characters for SFV will be Sakura, Blanka, Falke, Cody, G, and Sagat. The trailer is definitely one of the cooler trailers I have seen in recent memory and I’d still recommend checking it out.

As a huge Street Fighter fan, dating back to the days of Street Fighter II, these announcements were the equivalent of being a kid and getting a brand new toy at Christmas time. I loved all of these announcements and I think Street Fighter is heading in the right direction moving forward. I also want to give credit to the people responsible for Capcom Cup 2017. I’ll be honest, I don’t watch a ton of these events but it was a great event and I will definitely be checking out future events, in regards to tournaments.

So, what do you guys think? How did you feel about these announcements? What was your favorite moment? Did you like Capcom Cup 2017 overall? If you have any comments or want to discuss Street Fighter, leave a comment below. Have a great night and keep fighting the good fight!

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MvC: Infinite Review

Why rush the production?

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Capcom is a giant mess at the moment but they have still managed to make another solid fighting game with the latest addition of Marvel vs Capcom. The good news is that Marvel vs Capcom: Infinite is a pretty good game with a lot to offer. The bad news, which relates to Capcom more so than myself, is that their games kind of can’t afford to just be “pretty good” at this moment in time. Not to get to off-topic but Marvel vs Capcom: Infinite is not a great game and could have been so much more than it is; however, Capcom has rushed this game to the point where there are some glaring flaws. It’s still a lot of fun but let’s just get into what I love and what I hate about this game.

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First things first, one of my major gripes with this game is the roster; however, there are some characters I really like seeing in this game as well. My outlook on the roster at this point in time is both positive and negative. I love the addition of Captain Marvel to this roster and I love both Rocket Raccoon and Gamora. Those three characters are my favorites to play in this game simply because they’re a lot of fun and I just feel comfortable using them at this point in time. I do have some major issues with this roster though and it’s very obvious what the problem is. There are no X-Men on the MvC: I roster and who knows if they will be back or not. Ironically, at this point, Street Fighter V is in a much better place as far as their roster is concerned. I get that Street Fighter V has been out longer but the point is, both of these games have suffered from not-so-good launch rosters. MvC: Infinite has started out a little bit “better” but not by much; I don’t know if I even like the current roster of MvC: Infinite compared to SFV’s launch roster which is really pathetic.

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Something I actually really like about this game is the overall gameplay and I really enjoy playing it when I actually have the time. The game has implemented a new feature involving the Infinity Stones which is pretty awesome. In my experience, I tend to use the Space Stone which traps the opponent in a small box as seen above. Because of the Space Stone, it makes the fight more engaging and gives me the upper hand at that specific point in time. I also love the variety of the characters in this game; I gotta give credit to Capcom there because they do a great job with this in Street Fighter V as well. No two characters feel the same.

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I almost forgot to talk about this but this was something that many people had major issues with: the character models. I will not lie but the character models in this game are pretty awful in comparison to Street Fighter V and other fighting games. Since this game feels rushed, so do the character models. I generally tend to not care so much about graphics but at times, the models can be a bit of a distraction. It’s one of the issues I have with other titles such as Fallout; it’s 2017 people. Let’s try to make Chun-Li and other characters not so choppy and bad-looking because she looks awesome in Street Fighter V, as do other characters in that game.

I have not yet played the story mode of this game but it is loaded with content, as far as game modes are concerned. That’s one thing that this game does right by, in regards to the consumer. MvC: I features a story mode, an arcade mode, training, missions/trials, online play, and much more. There is a lot to do with Marvel vs Capcom: Infinite.

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I’d personally recommend renting this game before straight-up buying it. I bought it because I love fighting games but I realize they are not for everyone. There is a ton to be offered for the fighting game fan in Marvel vs Capcom: Infinite but don’t expect a perfect title.

7.5/10.

 

Most Impressive Game of 2017 (so far)

It involves giant machines.

Horizon: Zero Dawn captivated me from the minute I inserted the game disc into the PS4; with a world as immersive and big as Horizon’s world is, I had a fun time just roaming around it and I loved sightseeing the many environments in Horizon. This is an open-world game that is done the right way and I feel like it’s ahead of the curve in comparison to other open-world games.

On top of the environment being breathtaking, the game is just a ton of fun to play. One of my favorite things about Horizon is the variety in which the machines appear in this world; no two machines are the same and Guerrilla Games has done a great job at creating these beasts in which Aloy fights throughout the story mode. My personal favorite machine enemy is the Stormbird; they’re a major pain to deal with but they just look awesome and menacing upon arrival within the story mode.

The story within Horizon is a major talking point simply because at the end of the day, stories do drive gamers to be engaged with the game as a whole. One reason why The Last of Us was so beloved is because of the characters and the overall premise of the story mode. Because of The Last of Us and games such as Uncharted, people expect a grand story that might rival something as seen in a movie; don’t expect that with Horizon: Zero Dawn. While I love the story mode and Aloy, the main character in this game, Horizon is more beloved for its great gameplay and the overall setting within Aloy’s world. I don’t necessarily find any problem with this simply because if one plays a Mario game, they’re not playing it for the story mode; it’s a Mario game, after all. I’d apply this same logic to Horizon. While it attempts to give players a great story, it’s not one game I’d point out and say, “ya know, Horizon was one of the best experiences story-wise” because I would be lying.

Overall, I still love Horizon and feel like that this is a huge step forward for Guerrilla Games. I love Aloy, I love the world that she partakes in, and I just feel like this is a game that everybody should try to play at some point before 2017 is over. I recommend Horizon: Zero Dawn and I feel like this game has GOTY potential written all over it. While the story is not its strength, everything else that’s packed into Horizon: Zero Dawn kept me occupied and entertained for hours on end. We need more games like Horizon: Zero Dawn and so far, this would be my personal favorite game of 2017.

A Giant Swing-and-Miss

Why does this keep happening?

Street Fighter V isn’t a game that has been shy of criticism; their latest character reveal is no different. The newest addition to the Season 2 cast of characters is Abigail, a character from the Final Fight series.

Final Fight characters are no strangers to the Street Fighter series but this is the best Capcom can do? Season 2 has been a huge let down compared to Season 1. I have a huge issue with Season 1 and 2 DLC characters simply because they should already be in the game but that’s another issue entirely. The main issue here is, if they wanted to add a character like Abigail to the SFV roster, why not just give us Hugo? Why not bring back Dudley instead of saying, “this is our new character” with the addition of Ed. I get the mindset of Capcom and there’s only so much they can do before a character is just a “copy” of another character. Hell, Ryu and Ken have been in the series since the first game but everybody views Ken as an American Ryu.

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What disappoints me most about Season 2 is that all of these DLC characters kind of stink. Minus Akuma and Kolin, Season 1 wipes the floor with Season 2 DLC characters; in Season 1, we were granted a pretty nice batch of characters from previous games. With Season 2 DLC characters just about over, I hope that Capcom can get over this hiccup and produce something worthwhile in time for Season 3 DLC. The game has faced a ton of criticism and I can’t say I blame many people for not holding back their complaints with how Street Fighter V has been handled over the course of a year.

A Trip Down Memory Lane

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Over this past weekend, the return of that bandicoot is a nostalgia trip for anyone who is a fan of the original PlayStation games. That’s right, Crash is back and if you haven’t been living under a rock, fans are ecstatic that he has returned to the PS4 with the release of Crash Bandicoot: N’Sane Trilogy.

Crash Bandicoot was a great game to jump back into and despite it being challenging at times, I really enjoyed replaying the original game. I’m just about done Cortex Strikes Back and I gotta say, I haven’t had this much fun replaying a game series in quite some time. Sure, it can be frustrating at times and the mechanics are wonky sometimes but for forty dollars, I couldn’t not give this trilogy a purchase. Much like the Donkey Kong games, the levels themselves are the real challenge as one keeps playing but the boss fights are unique and all are interesting in their own way. While some of the boss fights aren’t that hard, each boss has their own persona and this makes the boss fights at least memorable to an extent.

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The amount of polish and graphical touch-ups that this game has received are breathtaking. The Crash games have been polished to the max and even the soundtracks of these games have been touched up which makes the experience that much better for people like me. I geek out over video game OST’s, so hearing the remastered version of a classic tune gives me joy even today. While none of the tunes quite have the nostalgic quality of something like Aquatic Ambience, the Crash games have pretty good soundtracks that immerse the player into Crash’s world.

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I also had the pleasure of picking up Kingdom Hearts 1.5 over this past month and ran through the first game. I still haven’t completed everything there is to do in that game, besides beat the game, but I am currently in the process of farming to reach level 100. Much like Crash, I had a great time replaying this game and on the alternative, this game was much easier to jump back into. Boss battles against people like Hades and Clayton seemed much easier but I don’t really have any negative things to say about the first Kingdom Hearts game; it’s one of my favorite games of all-time.

Here’s hoping that the power of nostalgia can bring back one of PlayStation’s original mascots.

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MvC: Infinite should be delayed

Is there anything else to say?

Captain Marvel being playable in a video game is a guaranteed selling point for me, well, until I actually played the demo for Marvel vs Capcom: Infinite. The game demo that dropped at E3 this year is basically unplayable. Infinite feels like a rushed game and that’s just going off of what they’ve done to Chun-Li. I found it very odd how Capcom, who are usually pretty great with character animations, messed up Chun so badly since she looks pretty awesome in Street Fighter V. Moving away from that, MvC is just not a very well done game and it’s not fun compared to any of the other fighters I have been playing this past year. The game feels very dated, the roster looks to be very thin so far, and minus a few moments, I was just playing this game to play it.

Capcom needs to get it together. Street Fighter V, while I love it, was an incomplete mess and Capcom’s track record as of late has been pretty terrible in terms of thinking about the consumer. Why do I have to grind extensively to get a character like Guile in my Street Fighter V? Even worse, Capcom has been falling in love with microtransactions, which is a thorn in the side for consumers. I’m hoping that this doesn’t happen with MvC: Infinite.

I hate to see a game get delayed but this game deserves a big-time delay. While many gamers hate the word “delay,” in this instance, a delay would not be the end of the world. In fact, a delay would benefit both parties dramatically in the long run.

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If it makes cents, it makes sense.

Is this hurting gaming?

At the end of the day, the video game industry is a business and compared to when I was a kid, the industry has exploded in terms of financial profits and gains. Despite my rose tinted glasses, gaming has become better than ever before and there is a market for just about every game in today’s industry. Love sports games? EA and 2K Sports have you covered. Love single player experiences with rich storylines and characters? Naughty Dog is probably for you. Love the classics such as Mario and Donkey Kong? Say no more; you know what company I’m talking about. In a recent interview, Naughty Dog implied that their recent game, “Uncharted: The Lost Legacy,” is not the end for the Uncharted series. Well, this is not surprising to me at all; case in point with the title I’ve chosen for my most recent blog post.

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For Naughty Dog, they literally have no reason to discontinue making Uncharted games minus the whole, “we want to make new stories with new characters” spiel that many companies feed the consumer. But why stop making these games if they print money? Just take a look at Nintendo and how they do business: how many more years of Mario can the average gamer put up with? Well, with Super Mario Odyssey coming soon, gamers can’t get enough of that plumber apparently. I’m not blaming companies like Nintendo or Naughty Dog for cashing-in on these games because that’s what fans love and it benefits both parties. The game studios make the money, the consumer is (usually) happy, and everybody goes about their day with a smile on their face. My main concern, which isn’t really even a big concern right now, is how is this effecting gaming as a whole? Despite this question constantly popping up regarding what we would consider “blockbuster games” such as Mario, new IP’s are constantly being produced despite dealing with the same properties we’re accustomed to seeing. Sony has been pretty good about new IP’s as of late and so has Nintendo surprisingly.

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One of my favorite games this generation is pictured above: Horizon Zero Dawn. This game was just a ton of fun to play, the combat was great, and I was immersed within Aloy’s world. The best part about this game was that it was new and it was fresh; it was something I hadn’t seen before. I wasn’t just playing Super Mario 27 or Halo 14, I was playing something brand new; it was not entirely original but it something I really enjoyed playing and it wasn’t just the same old game.

Am I going to buy the new Uncharted featuring Chloe Frazier and the return of Uncharted 4 antagonist, Nadine Ross? Of course because I already have it pre-ordered. My recent blog post is more of a rant/ramble simply because I don’t personally have a disdain for seeing a game series last for twenty or more years such as Mario has. I actually find it very impressive that even after twenty or more years, Mario is still printing money with every new game. It just goes to show how powerful nostalgia is but it also shows how dedicated the fans become when it comes to these franchises.

If you’d like to entertain discussion, drop a comment regarding the state of gaming at this moment in time. Am I reading too much into this? Probably but I’d like to hear some thoughts, if possible. Thanks for reading!

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