Capcom is a giant mess at the moment but they have still managed to make another solid fighting game with the latest addition of Marvel vs Capcom. The good news is that Marvel vs Capcom: Infinite is a pretty good game with a lot to offer. The bad news, which relates to Capcom more so than myself, is that their games kind of can’t afford to just be “pretty good” at this moment in time. Not to get to off-topic but Marvel vs Capcom: Infinite is not a great game and could have been so much more than it is; however, Capcom has rushed this game to the point where there are some glaring flaws. It’s still a lot of fun but let’s just get into what I love and what I hate about this game.
First things first, one of my major gripes with this game is the roster; however, there are some characters I really like seeing in this game as well. My outlook on the roster at this point in time is both positive and negative. I love the addition of Captain Marvel to this roster and I love both Rocket Raccoon and Gamora. Those three characters are my favorites to play in this game simply because they’re a lot of fun and I just feel comfortable using them at this point in time. I do have some major issues with this roster though and it’s very obvious what the problem is. There are no X-Men on the MvC: I roster and who knows if they will be back or not. Ironically, at this point, Street Fighter V is in a much better place as far as their roster is concerned. I get that Street Fighter V has been out longer but the point is, both of these games have suffered from not-so-good launch rosters. MvC: Infinite has started out a little bit “better” but not by much; I don’t know if I even like the current roster of MvC: Infinite compared to SFV’s launch roster which is really pathetic.
Something I actually really like about this game is the overall gameplay and I really enjoy playing it when I actually have the time. The game has implemented a new feature involving the Infinity Stones which is pretty awesome. In my experience, I tend to use the Space Stone which traps the opponent in a small box as seen above. Because of the Space Stone, it makes the fight more engaging and gives me the upper hand at that specific point in time. I also love the variety of the characters in this game; I gotta give credit to Capcom there because they do a great job with this in Street Fighter V as well. No two characters feel the same.
I almost forgot to talk about this but this was something that many people had major issues with: the character models. I will not lie but the character models in this game are pretty awful in comparison to Street Fighter V and other fighting games. Since this game feels rushed, so do the character models. I generally tend to not care so much about graphics but at times, the models can be a bit of a distraction. It’s one of the issues I have with other titles such as Fallout; it’s 2017 people. Let’s try to make Chun-Li and other characters not so choppy and bad-looking because she looks awesome in Street Fighter V, as do other characters in that game.
I have not yet played the story mode of this game but it is loaded with content, as far as game modes are concerned. That’s one thing that this game does right by, in regards to the consumer. MvC: I features a story mode, an arcade mode, training, missions/trials, online play, and much more. There is a lot to do with Marvel vs Capcom: Infinite.
I’d personally recommend renting this game before straight-up buying it. I bought it because I love fighting games but I realize they are not for everyone. There is a ton to be offered for the fighting game fan in Marvel vs Capcom: Infinite but don’t expect a perfect title.